Thaumistry: In Charm's Way

The Team behind the Game

When Bob started working on this game, it was meant to be a “One Man Project.” But every game sooner or later becomes a collaboration, and here are the people who have been instrumental in bringing this game to life.


Bob Bates
began his game writing career at Infocom in 1986, and he co-founded Legend Entertainment in 1989. Since then he has written, designed, produced, or contributed to more than 45 games that have sold over 6 million units and won over 70 industry awards, including two Adventure Game of the Year Awards. He has worked on #1 titles for both the PC (Unreal 2) and for consoles (Spider-Man 3), as well as several Top 5 games on Facebook (including FrontierVille and Empires & Allies).
Bob is the recipient of a Lifetime Achievement Award from the International Game Developers Association, and was selected as the IGDA’s 2010 Person of the Year.
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Some of Bob's earlier adventure games!

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Arthur: The Quest for Excalibur (1989)
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TIMEQUEST (1991)
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Sherlock: The Riddle of the Crown Jewels (1987)
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Eric the Unready (1993)

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Chris Huelsbeck
is an award winning composer and sound designer best known for his work in the video games industry for over 30 years. Having provided high quality music and sound for over 80 projects, Chris made himself a name not only with the fans, but also as a trusted contractor. He creates very memorable music ranging from elaborate electronic compositions to full orchestral scores as well as many other music styles.

Nikos Chantziaras works as an independent software developer. Outside of his contractor day job involving lots of C++ and C# coding, he maintains a few open source or freeware adventure game engines and interpreters (QTads, FrobTADS and Hugor.) He is developing our customized version of the TADS game engine and also takes care of technical issues in the game itself.
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Tassilo Rau is a graphics-artist with a passion for pixels, who has been working in the games business for the last fifteen years, creating graphics, in-game assets, box artwork and more for over 300 games. He started pushing pixels back in the 80's on an Amstrad CPC 464. In 2012, he founded the game development studio bumblebee., responsible for games like GhostControl Inc. and Oh My Gore!

Michael Hengst: 
Rumor has it, that Michael’s first time playing a video game was in the year 1972. The object of his affection was called Pong, and unfortunately Michael’s allowance didn’t last long enough for a whopping high score. So, after a few years wasting his pocket money on various coin ups, he made the decision to get an Atari VCS – and a lifelong obsession with games was born. He took his first professional steps in the industry back in 1988, working in a Computer Store in Hamburg. After that, things escalated quickly. He went to Munich and worked for the famous Power Play and Video Games magazines.
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Special thanks to: All our testers. Our families. Mike Roberts and Eric Eve for creating and documenting the TADS engine. Al Lowe, Tim Schafer and Steve Meretzky for their cameos in our Kickstarter video.