Thaumistry: In Charm's Way

A New Text Adventure Game from Bob Bates

Thaumistry: In Charm's Way is an all-new comedy text adventure from award-winning Infocom and Legend Entertainment author Bob Bates.

Available on our site, on Steam, the Google Play Store or on the App Store!
(Please note, however, that the mobile versions do not have the accessibility features for blind or visually impaired gamers).

To buy the game as a direct download from this site, just click on the “Buy Now” button below. Or if you prefer to add it to your Steam account, click the “Buy on Steam” button.  You can also download the game’s CyberFeelies™ for free by scrolling further down this page.


Buy the game Thaumistry: In Charm’s Way right now using a credit card or via PayPal

Get the Desktop version!

Thaumistry: In Charm´s Way
(Windows, OSX and Linux)

Pay once, get all three desktop Versions (includes the blind-accessible version for Windows).

ONLY USD $ 3.99!

Or get the game on Steam

Or get the game on Google Play or App Store!

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Please find here the CyberFeelies™ in PDF format for you to read online and to download for free.

This is the promotional video for the Kickstarter campaign (now closed)!

The Game Story

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Thaum: (noun). A unit of magical energy
Bodge: (verb). To hack or kludge

Eric Knight was a child prodigy who was featured on the cover of Invent! Magazine at the age of 13 for his invention of an anti-stain chemical treatment.

Unfortunately, he hasn’t invented anything since and now, at the age of 23, he has a strong case of imposter syndrome. He feels like a failure.

For the past few years he has been given laboratory space in a start-up incubator, but as the game opens, he is holding a letter from IncuLab threatening to pull the plug if he cannot demonstrate within a day that his latest invention works.

As he thinks this over, an energetic stranger bursts into his lab and says, “I’m your wake-up call, dude. You feel like you don't quite fit in, right? Weird things happen when you're around? Traffic lights turn red just as you get to them. Elevator doors don't close when you push the button. Your alarm clock randomly fails in the morning. There's a name for people like that. We're called Bodgers. I'm one, and you might be one too.”

Eric soon learns that Bodgers are a group of people through whom magic flows into the world. Some Bodgers aren’t aware of this ability, and they come to regard themselves as accident-prone, jinxes, or jonahs. But Bodgers who realize their identity can learn to channel this mischievous magic. The aim of a Bodger is to make a small thing go wrong in order to make big things go right.

Is Eric himself a Bodger? Through the course of the game he tries to find out. But first there is an imminent danger that must be dealt with. Another inventor has created a thaumeter – a device that measures magical energy. Its unveiling is planned for the end of day, and if that happens then the existence of the Bodgers will be exposed, and mass persecution will follow.

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(Click to enlarge)

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About Bob Bates

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Bob Bates began his game writing career at Infocom in 1986. Since then he has written, designed, produced, or contributed to more than 45 games that have sold over 6 million units and won over 70 industry awards, including two Adventure Game of the Year Awards. He has worked on #1 titles for both the PC (Unreal2) and for consoles (Spider-man3), as well as several Top 5 games on Facebook (including FrontierVille and Empires & Allies).

In 1989 he co-founded Legend Entertainment, where he was a designer and co-studio head until it closed in 2004. After several years as an independent consultant, he became Zynga’s Chief Creative Officer for External Studios and later served as Zynga’s first Design Fellow. He has since returned to consulting and independent game development.

A frequent speaker at industry conferences and events, Bob has twice been Chairman of the International Game Developers Association (IGDA), and he is the co-founder of the Game Designers Workshop, an annual conference of storytelling game designers. He is the author of the bestselling book:
Game Design: The Art and Business of Creating Games, which is used as a textbook by several colleges and universities. He is on the Advisory Boards of the George Mason University Undergraduate Game Degree Program, and of Project Horseshoe, a game-design think tank.

Bob is the recipient of a Lifetime Achievement Award from the IGDA, was selected as the IGDA’s 2010 Person of the Year.

You can learn more about Bob and his previous games on his personal website: